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MetaHuman 1.3.0 Released

The release of MetaHuman Creator 1.3.0 has generated great excitement among Unreal Engine developers and digital artists. This new version offers new and improved tools for creating more realistic and customizable digital human characters.

The release of MetaHuman Creator 1.3.0 has generated great excitement among Unreal Engine developers and digital artists. This new version offers new and improved tools for creating more realistic and customizable digital human characters.

What’s new on MetaHuman Creator 1.3.0?

Firstly, MetaHuman Creator 1.3.0 offers advanced tools for creating more realistic hair and facial animations. The new hair tools provide more control for designing and animating characters’ hair in a more realistic way. For facial animations, a new blendshape tool has been added to provide more variety for creating natural expressions.

In addition, the character creation process has become even more customizable with MetaHuman Creator 1.3.0. Users can now adjust their characters’ body measurements and proportions in more detail. Additionally, new fabric simulations enable clothing to move more realistically.

Furthermore, MetaHuman Creator 1.3.0 offers a range of developments to better integrate with other Unreal Engine tools. For example, users can now preview their characters in real-time using other Unreal Engine tools while creating them. Additionally, a special plugin has been provided for MetaHuman characters to integrate them into other Unreal Engine projects.

MetaHuman Creator 1.3.0 provides Unreal Engine developers with an advanced toolset for creating more realistic and customizable characters. This new version will assist digital artists in creating more impressive and convincing digital experiences by making their characters even more realistic.

The new MetaHuman DNA Calibration feature allows customization and pipeline integration for various aspects of the MetaHuman DNA file. MetaHuman DNA files are now available in the MetaHumans/{MetaHumanName}/SourceAssets folder, allowing users to evaluate animations in ControlRig by dragging the file onto the skeleton rig. Users can also edit the MetaHuman DNA file using the MetaHuman DNA Calibration API 279.

With MetaHuman Creator 1.3.0, Unreal Engine developers and digital artists now have access to more data sources for creating their digital characters. In this release, the MetaHuman database has been updated with character models featuring more ethnicities and age ranges, providing more options for creating diverse and inclusive characters.

Additionally, MetaHuman Creator 1.3.0 introduces a new alignment tool to make characters’ facial features and animations even more realistic. This tool helps digital artists adjust the symmetry in their character models and align facial features to create various expressions.

MetaHuman Creator 1.3.0 offers an advanced user interface to help digital artists quickly create their characters. The new interface makes the character creation process more intuitive and enables users to create their characters quickly.

As a result, MetaHuman Creator 1.3.0 provides a better digital character creation experience for Unreal Engine developers and digital artists. This new version is considered an exciting step for the Unreal Engine community and will help create more realistic and convincing digital characters for future projects.

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